Keno Pool Rules
Place the Keno game board at the head (break from) end of the table and
adjust so there is equal space between the end rail and 2 side rails. Rack the
15 numbered balls in random order on the spot at the other end of the table.
Keno pool is suitable for 2-5 players. To determine order of
play each player can draw a playing card or folded/numbered slip of paper. Once
a game is won, redraw for order of play but the winner of the previous game
will be first and get to break in the next game. Each player gets one shot per
inning in turn and may play any numbered ball without calling his shot.
RULES
These rules are a guide. You can follow all of the rules,
some of the rules or make up some of your own rules. In any event the rules you
use should be decided before starting the game.
Kitchen
the kitchen is anywhere between the break line and the edge
of the ramp on the keno board.
Ball in Hand
in keno pool, ball in hand means the player can place the
cueball anywhere in the kitchen as described above and may shoot at any
numbered ball NOT in the kitchen or on the game board.
Spotting Balls
if a numbered ball(s) comes to rest on the game board but
not in a hole, is driven off of the playing surface or is pocketed then those
balls are immediately spotted. Ball(s)
to be spotted is placed on the rack spot or in a frozen line directly behind
any ball that may be occupying the spot. If a ball cannot be properly spotted
place it as close as possible to the center of the foot rail. If played on a
table where the ball is pocketed and can't be retrieved then the ball(s) is out
of play.
Legal Shot
you may NOT shoot "directly" at a numbered ball
already lodged in a hole on the game board. For a shot to be legal a numbered
ball must either be driven to a rail, driven to the top of the game board or
driven to touch the game board (hitting the edge of the ramp counts as a
touch).
Non-Legal Shot Penalty
If a player does not execute a legal shot, pockets a
numbered ball or drives a numbered ball off of the table that player deducts 5 points from his score.
If his score is 0 then with the penalty his score becomes minus 5 ( -5 ). The
next player in turn has a "choice" to take the cueball in its current
position or have ball in hand.
Cueball Scratch Penalty
for any shot where the cueball is pocketed, driven off the table
or comes to rest on the game board or in a game board hole that player deducts
5 points from his score. If his score is 0 then with the penalty his score
becomes minus 5 ( -5 ). No points are scored during a cueball scratch and any
numbered ball(s) holed on the game board are spotted. The next player in turn
gets the cueball as ball in hand.
Double Penalty
a player that does not execute a legal shot AND also makes a
cueball scratch on the shot is given a double penalty and deducts 10 points
from his score. If his score is 0 then with the penalty his score becomes minus
10 ( -10 ). The next player in turn gets the cueball as ball in hand.
Wagers
the game may be played with a small wager to be determined
among the players. In this case the game winner collects the wager from each
player in the game. Ex. If playing for 1 matchstick then the winner collects 1
matchstick from each player in the game. If there are no numbered balls left to
play and no winner of the game as defined in ?how to win? then rerack for a
doubleheader game. The winner of the doubleheader game collects double the
wager from each player in the game. If still no winner rerack for a
tripleheader game with triple the wager and so on until a game is won. If a
player wins a game by making a numbered ball in the KENO 2X hole then any wager
currently in effect is doubled. Ex. If playing in a tripleheader game the wager
in effect is 3 matchsticks. If the game is won by a player making a ball in the
KENO 2X hole then he collects 6 matchsticks from each player in the game.
Scoring Points
points are scored by making a ball come to
rest in a numbered hole on the Keno board. Add the number of the ball and the
number of the hole. Example - make the 8 ball in the 7 hole scores 15 points; 10 ball
in the 12 hole scores 22 points, etc.
PLAY
The first player (breaker) in each game breaks the balls
from anywhere in the kitchen and must make a legal shot or suffer a penalty. If
the breaker does not execute a legal shot the next player in turn has a
"choice" to take the cueball in its current position or can elect to
have the cueball as ball in hand. If the breaker makes a cueball scratch then
the next player gets the cueball as ball in hand.
Only numbered balls that are actually lodged in holes on the
game board count for score. If the player holes more than one ball on a shot he
must choose which points to take and any other holed balls are spotted.
If during his shot a player dislodges a ball already in a
hole and that ball goes into another hole it is considered a holed ball. If the
player also holes 1 or more other balls on his shot then the player shall
choose which points to take and any other balls holed on the shot are spotted.
Example - player dislodges the 3 ball already sitting in the 1
hole and it goes into the 5 hole (8 points). On his shot the player also makes
the 10 ball in the 8 hole (18 points) and the 6 ball in the 4 hole (10 points).
The player most likely will take the 18 points and then the 6 ball and 3 ball
should be spotted.
The player that originally scored points for a ball later
dislodged does not lose his points. Once points are made in a game they are
permanent for that game but a players points total may be reduced by penalties.
Scores can be kept using pencil and paper, a chalkboard or
in any manner that allows all players to see the score during the game.
3 WAYS TO WIN
1. Instant Win - a player makes a numbered ball into the
corresponding hole on the board at any time.
Example - player makes the 8 ball in the 8 hole
2. Instant Win - a player makes any numbered ball in a hole
marked Keno or Keno 2X at any time. Making a numbered ball in the Keno 2X hole pays
double from all other players if there is a wager in the game.
3. if none of the above occur, the game winner is the first
player to score 61 or more total points after any penalty
deductions. Points are scored by adding the number of the ball plus the number
of the hole it landed in.
Example -
on his first shot player A makes the 15 ball in the 13 hole
= 28 points- (cumulative score is 28)
on his second shot he makes the 10 ball in the 14 hole = 24
points - (cumulative score is 52)
on his third shot he makes a cueball scratch and gets a -5
point penalty- (cumulative score is
47)
on his fourth shot he makes the 9 ball in the 8 hole =17
points(cumulative score is 64)
After his fourth shot player A now has 64 points so he wins
the game by being first to score over 61+ points.
If no player has won by one of the means above and there are
no numbered balls left to play then rerack all the balls for a doubleheader
game. The winner of this doubleheader game is considered the winner of the
preceding (no decision) game. If no winner in the doubleheader game then rerack
the balls for a tripleheader game and so on until a game is won.
Optional Variation in first to score 61+ points
in an inning where a players score has reached 61 or more
points you may choose to allow the remaining players in turn to complete the
inning and the highest score at the end of the inning is the game winner.If an Instant Win shot is made during
completion of the inning then the player that made that shot is the winner and
the game is over.
Only the remaining players in turn get a final shot.
Example: in a 4
player game if player #2 reaches 66 points on his shot in the inning then only
players #3 & #4 get a final shot in the inning
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